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Total Overdose .NAZ to .ZIP converter v1.0
Author: CTPAX-X Team Size: 5 Kb Downloads: 1979 Date: 2008-11-01 09:57

Конвертер .NAZ архивов из игры Total Overdose в обычный .ZIP формат.

С исходными кодами на C.

Greetings to jTommy.

FAQ: запуск консольных программ >>>
Comments [10]

- - - - User comments - - - -

 2009-09-15 13:48 Saw #1 

Спасибо тебе добрый незнакомец

 2016-03-03 12:17 AARYAN MEHTO #2 

Would it open ( blocks.naz ) in the game " total overdose "

Yes, it should open any of *.NAZ files from "Total Overdose". What's the problem?

 2016-11-30 19:54 Seif Ashmawi #3 

Hey Gunship if you saw this message. It means that I am the guy who send you e-mail on seifmagdi730(a)outlook.com. So you know it's me :). This works 100% so don't worry about viruses.

And what's that supposed to mean?.. Also all of our tools clean and virus free, most of them even comes with the source codes, so you can build binary executable by yourself if you don't trust our precompiled binaries.

 2016-12-16 14:25 Vladys #4 

Где же звуки оружия и предметов? В их папках только 2 звука...

Это было очень давно и игры сейчас ни у кого нет. Так что вот несколько предположений (каждое из них, а то и все вместе, могут оказаться неверными): либо не в том архиве искать нужно, либо это какой-то перевод игры, где всё перепаковали и перешифровали, либо звуки в каких-то своих псевдоконтейнерах или библиотеках, которые тоже распаковывать нужно (свой отдельный формат), либо формат не обычные .WAV / .MP3 / .OGG, а какие-нибудь .XMA и тому подобное, так что вот так просто сразу их не проиграть. К сожалению, больше ничем помочь не можем.

 2017-04-24 16:53 perdun #5 

А как-нибудь можно папку с файлами преобразовать в фаил .NAZ? если можно, то как? Есть такая прога?

К сожалению, ничем не можем помочь. Если упаковщик обратно в .NAZ и существует, то нам о нём неизвестно.

 2018-03-18 02:38 HsnCnKly #6 

How can I repack naz files? And how can I edit lang files?

Sorry but we didn't know and can't help you with that.

 2018-05-19 22:02 jump.exe TOD MOD #7 

Can I after editing the .model file repack all to blocks.naz again? I know everything is possible, but how? If there's is no way, then rip total overdose.

Sorry, we didn't know if there any already existing .NAZ packers. You can try to Google it. Also we can take a look into .NAZ format to figure out if there is a way to pack files back. But since it's large amount of work, are you ready to support it via donations? Because there are probably no one in our Team who will do it for free.

 2018-06-06 12:52 dtn #8 

Text language files in uk_sounds.naz archive (in root folder) are encrypted.

Probably I have somewhere working packer for naz archives. The question is, how much would you want for decrypting these language files?

There are easily readable ogg files inside, but encrypted text files.

Are you sure? Because uk_sounds.naz doesn't conatin anything inside except .OGG files. We looked at the game files and can confirm that there are no plain .TXT anywhere only mention of them in the resource files from the blocks.naz archive. It seems like text files are packed (maybe encrypted) with unknown method and it's insane amount of work to reverse it and create translation tools. Sorry to get your hopes up.

 2018-06-12 06:51 dtn #9 

If you look into pcgaming article of the title, deleting uk_sounds.naz and placing other language file there, also changes subtitles, not only sounds (all versions were dubbed). And I also checked it. There is whole language pack available to download. It only lacks Russian where it's written "only available in Russian retail copy" what can also mean, that maybe original installer was multi language, and possessed all languages, but just copying concrete xx_sounds.naz inside, activates corresponding subs, and Russian subs were exclusive, and not in international version. To eventually confirm that, it would be nice to have Russian version and place Russian file to see what's gonna happen. But I found other method. Replacing other language file with preserving uk_sound name. And you probably know what happened. It started to show English subtitles. There was no dialogues, but it's probably the matter of file names inside. Anyway, subtitles are not in uk_sounds, as it's name suggests... To easily recognise what is responsible for subtitles, it would be nice to have Russian version, and see what changed in comparison to international version, inside the files.

Yes. You can just rename uk_sounds.naz to, as example, it_sounds.naz and subtitle language in game should've changed. As about text it was inside .MAIN or .MAP files and it was compressed or encrypted (maybe both). And for Russian version - it's just extracted resource files, but text still in these .MAIN / .MAP format. So the Russian publisher probably have a language kit from the developer to pack/encrypt texts inside these files.

 2018-07-14 13:40 kamal rajput #10 

in total overdose weapon file not extract Why?

Are you sure? What version of the game you're using (retail, GOG, etc.)? Did you know what file contain weapon data? Also this tool updated as converter to .ZIP format.


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