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Total Overdose .NAZ to .ZIP converter v1.0
Автор: CTPAX-X Team Размер: 5 КБ Скачали: 2904 Дата: 2008-11-01 09:57

Конвертер .NAZ архивов из игры Total Overdose в обычный .ZIP формат.


Если понадобится создать модификацию к игре, то нужно сделать следующее:

1. Конвертировать .NAZ архивы в .ZIP при помощи данной программы.

2. Убрать в другой каталог оригинальные .NAZ архивы игры (резервная копия).

3. Изменить необходимые файлы внутри .ZIP архивов.

4. Сменить расширение .ZIP архивов на .NAZ (переименовать).

5. Важно: игра не работает с упакованными файлами внутри архивов, поэтому при изменении или добавлении новых нужно обязательно указывать уровень сжатия 0 (ноль) или "none" (без сжатия), в противном случае игра завершится с ошибкой при запуске.

Игра работает с .ZIP архивами переименованными в .NAZ без проблем - никакого специального запаковщика или шифровщика не нужно.


С исходными кодами на C.


Greetings to jTommy.


This software and its source code (if available) licensed under: Apache-2.0 license.

Note that this license DO NOT APPLY for any third-party code (such as zlib for example) or borrowed Assembler code (ripped from other software executable files - if there are such code).

FAQ: запуск консольных программ >>>
 
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Комментарии [24]

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 2009-09-15 13:48 Saw #1 

Спасибо тебе добрый незнакомец



 2016-03-03 12:17 AARYAN MEHTO #2 

Would it open ( blocks.naz ) in the game " total overdose "


Yes, it should open any of *.NAZ files from "Total Overdose". What's the problem?



 2016-11-30 19:54 Seif Ashmawi #3 

Hey Gunship if you saw this message. It means that I am the guy who send you e-mail on seifmagdi730(a)outlook.com. So you know it's me :). This works 100% so don't worry about viruses.


And what's that supposed to mean?.. Also all of our tools clean and virus free, most of them even comes with the source codes, so you can build binary executable by yourself if you don't trust our precompiled binaries.



 2016-12-16 14:25 Vladys #4 

Где же звуки оружия и предметов? В их папках только 2 звука...


Это было очень давно и игры сейчас ни у кого нет. Так что вот несколько предположений (каждое из них, а то и все вместе, могут оказаться неверными): либо не в том архиве искать нужно, либо это какой-то перевод игры, где всё перепаковали и перешифровали, либо звуки в каких-то своих псевдоконтейнерах или библиотеках, которые тоже распаковывать нужно (свой отдельный формат), либо формат не обычные .WAV / .MP3 / .OGG, а какие-нибудь .XMA и тому подобное, так что вот так просто сразу их не проиграть. К сожалению, больше ничем помочь не можем.



 2017-04-24 16:53 perdun #5 

А как-нибудь можно папку с файлами преобразовать в фаил .NAZ? если можно, то как? Есть такая прога?


К сожалению, ничем не можем помочь. Если упаковщик обратно в .NAZ и существует, то нам о нём неизвестно.



 2018-03-18 02:38 HsnCnKly #6 

How can I repack naz files? And how can I edit lang files?


Sorry but we didn't know and can't help you with that.



 2018-05-19 22:02 jump.exe TOD MOD #7 

Can I after editing the .model file repack all to blocks.naz again? I know everything is possible, but how? If there's is no way, then rip total overdose.


Sorry, we didn't know if there any already existing .NAZ packers. You can try to Google it. Also we can take a look into .NAZ format to figure out if there is a way to pack files back. But since it's large amount of work, are you ready to support it via donations? Because there are probably no one in our Team who will do it for free.



 2018-06-06 12:52 dtn #8 

Text language files in uk_sounds.naz archive (in root folder) are encrypted.

Probably I have somewhere working packer for naz archives. The question is, how much would you want for decrypting these language files?

There are easily readable ogg files inside, but encrypted text files.


Are you sure? Because uk_sounds.naz doesn't conatin anything inside except .OGG files. We looked at the game files and can confirm that there are no plain .TXT anywhere only mention of them in the resource files from the blocks.naz archive. It seems like text files are packed (maybe encrypted) with unknown method and it's insane amount of work to reverse it and create translation tools. Sorry to get your hopes up.



 2018-06-12 06:51 dtn #9 

If you look into pcgaming article of the title, deleting uk_sounds.naz and placing other language file there, also changes subtitles, not only sounds (all versions were dubbed). And I also checked it. There is whole language pack available to download. It only lacks Russian where it's written "only available in Russian retail copy" what can also mean, that maybe original installer was multi language, and possessed all languages, but just copying concrete xx_sounds.naz inside, activates corresponding subs, and Russian subs were exclusive, and not in international version. To eventually confirm that, it would be nice to have Russian version and place Russian file to see what's gonna happen. But I found other method. Replacing other language file with preserving uk_sound name. And you probably know what happened. It started to show English subtitles. There was no dialogues, but it's probably the matter of file names inside. Anyway, subtitles are not in uk_sounds, as it's name suggests... To easily recognise what is responsible for subtitles, it would be nice to have Russian version, and see what changed in comparison to international version, inside the files.


Yes. You can just rename uk_sounds.naz to, as example, it_sounds.naz and subtitle language in game should've changed. As about text it was inside .MAIN or .MAP files and it was compressed or encrypted (maybe both). And for Russian version - it's just extracted resource files, but text still in these .MAIN / .MAP format. So the Russian publisher probably have a language kit from the developer to pack/encrypt texts inside these files.



 2018-07-14 13:40 kamal rajput #10 

in total overdose weapon file not extract Why?


Are you sure? What version of the game you're using (retail, GOG, etc.)? Did you know what file contain weapon data? Also this tool updated as converter to .ZIP format.



 2019-08-22 10:42 Owltra #11 

The extractor is not working. Apparently it processes the .naz files but does not leave behind a .zip file. Is there a specific directory where the files end up?


Do not "drag'n'drop" files on a commandline tools because Windows will set current folder for the tool to somewhere in "My Documents" instead of the folder where the program was launched from. You should run such tools from the commandline or use "conv_all.bat" file instead. Also do not run anything from the "Program Files" folder because Windows may prevent you to write anything there. As the last resort you may search you computer for the converted .ZIP files: for example if you converted uk_sounds.naz you need to search for uk_sounds.zip file - if you find it then all other files should be there too.



 2019-09-11 00:47 dtn #12 

I remember that I was easily able to extract gun sounds, rather using this tool.

They are in ogg.


You're probably using some universal .OGG parser / finder / extractor.



 2020-10-24 12:21 help #13 

its not working for me when i run this nothing happens it wont starts help


If you install your game to the "Program Files" or "Program Files (x86)" folder this tool may not work (restricted access). In that case create separate folder (for example C:\TEST\), copy all *.NAZ files there, extract this tool archive to that folder too and run "conv_all.bat" file. Note that all files (*.NAZ archives and converter files) must be in the same folder - do not place converter to any subfolder. If you still have issues - please write details for what are you doing or we can't help since we need to know what exactly goes wrong.



 2021-09-12 19:06 Stephen roshan #14 

Greetings bro i was downloaded naztozip software for total overdose modding but whenever I try to install it it was not installing can you say what softwates required for this software like Microsoft visual c++ or some other softwares needed but when I try to install the cmd window opened and suddenly it closed please help me bro


You don't need to install anything. Just put "conv_all.bat" and "naztozip.exe" to the same folder with the game .NAZ files and run "conv_all.bat" - this will create a separate copy for each of the game .NAZ archive as converted .ZIP archive.



 2021-09-13 15:02 Stephen roshan #15 

Thanks bro now it works!!! And is there anyway to rebuild the .Naz file if any way is there means please say bro


We don't know if there are any rebuild or packer tools for .NAZ format but you can try one of the following: 1. unpack all archives to the game folder and move .NAZ files somewhere else (if we assuming the game support work with unpacked files if no .NAZ archives found); 2. pack all files back to .ZIP archive and rename it to .NAZ (if we assuming the game also support original .ZIP format); 3. if both of this didn't work - you can take the source codes in "naztozip.c" examine it and try to write your own rebuild / packer tool - our work is open-source so the people can easily modify it to their own needs.



 2022-03-20 15:14 Stephen roshan #16 

Hi bro I have everything for total overdose modding and I replaced everything for my mod project now the only problem for me is . Naz files rebuilder tool I know it will take much more time but please help me bro or you send tutorial videos or information about how to write our own rebuilder tool please bro


Sorry, but unfortunately we are too busy right now for anything to do.



 2022-09-17 15:48 Stephen roshan #17 

Bro are you free now for to make the unpacker for the naz file


We tested the game and that is what you should do:

1. Convert all .NAZ files to .ZIP with our tool.

2. Move out of the game folder all original .NAZ files.

3. Change anything you want in the .ZIP archives.

4. Change (just rename) .ZIP archive extension from .ZIP to .NAZ for all files.

The game will work with the .ZIP archives renamed to .NAZ just fine.



 2024-11-05 07:12 Mademoiselle Charlotte #18 

Oh my God, this is such a specific tool, but it's made me so, SO HAPPY. I got the game again just so I could go to the Cerro of Los Angeles because it's such.... Such a vibey location, and to be able to extract the sounds and be able to listen to the ambient noise from the game is a blessing. Thank you to anyone who worked on this, you've made this gal really, really happy. <3




 2025-11-05 03:51 Jullllyyyyy #19 

Did anyone found a way to modify the files inside the .naz and repack it?

I can modify using this but evertime i try to put it back together the game just crashes.


Did you follow a step-by-step instruction in the comment #17 above?



 2025-11-07 14:53 Jullllyyyyy #20 

Yes i did, but when i try to put the translated files into back into the zip it modifies the file size and the game crashes when i try to load the main menu, and if i try to create a new .zip it becomes way smaller(200mb) and the game doesn't read either.


I tried so many times in different ways, i just can't get it to work. Can you do it? can you modify a file and put back into the zip and make the game work?


I'm trying to create a translation of this game, i'm using this tool to extract the .main files and github tool to extract the txt files from the .main files, but when i try to put it back, it doesn't work.


Got it, thanks for the detailed explanation! First of all, if you are trying to modify any game, don't try to do too many things at once. Try testing them one at a time. In your case:

1. Decrypt the .NAZ files in .ZIP and replace the .NAZ files with the decrypted .ZIP files. Check that the game works as expected.

2. Replace one file inside the .ZIP archive, for example, the main/menu music theme in the .OGG file (for ease of testing replace it with any other music file from the game files). Check that the game works as expected.

3. Only then should you use third-party tools to modify game files. This is because if these tools damage or incorrectly modify game files, you will not know where the problem is: with these tools or with repacked .ZIP archive.

Your strategy is to narrow down the list of possible suspects.



 2025-11-07 21:34 Jullllyyyyy #21 

So i've tried but really can't get it to work, the tool that i'm using to access the txt files inside the .main file is this : https://github.com/amrshaheen61/TOD-Localization-Tool


It was made by an arabic guy that made his own sub for the game, but has no tutorial on how he did it, tried to get in contact with him but nothing, me mentions on his github page that he used TOD_Tools from Michael0ne to help him, buy that doesn't even compile and he also doesn't respond, that's how far i could got into making a translation for game to my language, thanks for your work and time.


Sorry, we can't help you with any third-party tools. But we tested Total Overdose and it turns out that game didn't work with compressed .ZIP archives. All game .ZIP archives packed without compression. So when you pack it back select compression level 0 (zero) or "none" depending on .ZIP packing software you're using. We successfully replaced intro movie .OGG file with another .OGG file from a different game and Total Overdose work with it without any issues.



 2025-11-08 23:25 Jullllyyyyy #22 

May you tell me the exactly program and config you're using to create the .ZIP?


We using "zip.exe" from Info-ZIP package. You can download it here: Info-ZIP. Go to "Files" section, select "OldFiles" folder, download "iz-win.zip" archive, extract it, find file "win32\zip231xN.zip" inside, extract it again and here you should find required "zip.exe" executable. Run it with the following command to pack files:

zip.exe -X -0 -r filename.naz * -x *.exe

Note that uppercase (-X) and lowercase (-x) are different options - all arguments are case sensitive. Also it's zero (-0) which means "store only" (no compression) and not uppercase "o". You can run program without any arguments to see the list of all available options. Also make sure you have a proper path structure ("data\..." or "data_pc\...") inside new archive that similar to one in the original.



 2025-11-09 13:59 Jullllyyyyy #23 

Sorry but i'm not undestanding how do i pack the data_pc, collmat.txt and facecoll.mat back into zip without compression.

So, the files that i'm trying to modify are the overdose_uk.main, overdoseintro.main and overdoseintro_uk.main, these are the files responsible for the game localization, it's inside the blocks.naz, what i'm trying to do is extract the blocks.zip files, modify these files inside of it and put everything back into blocks.zip without compression so i can finally turn back the blocks.zip into blocks.naz using your method of just changing the file name.


If you never work with the command line before - open link "FAQ: запуск консольных программ" ("FAQ: working with console tools") at the top of this page and use any online translation services (or your browser build in feature if any) to translate to your native language our forum instruction on how to use command line, because "zip.exe" is a command line tool.



 2025-11-12 15:20 Jullllyyyyy #24 

I'm using to pack everything together, but the data_pc folder doesn't get into the .zip, is this not it?

zip.exe -X -0 -r data_pc collmat.txt facecoll.mat -x *.exe

What exacly command do you use to pack all the files inside the blocks.naz into a single .zip folder?


1. Create, for example, folder C:\UNPACK.

2. Extract everything from required archive to this folder.


Folder contents should be like this:

C:\UNPACK\data_pc\ --- (and all the files inside this folder)

C:\UNPACK\collmat.txt

C:\UNPACK\facecoll.mat


3. Replace files you want in this folder.

4. Copy "zip.exe" to this folder (C:\UNPACK\zip.exe).

5. Run the following command from C:\UNPACK folder:

zip.exe -X -0 -r filename.naz * -x *.exe

(replace "filename.naz" with archive name you're repacking)

-X --- exclude extra file attributes

-0 --- store only (no compression)

-r --- recurse into directories (pack everything, even files inside folders)

filename.naz --- output .ZIP archive name

* --- mask for files to pack (* - means any file)

-x *.exe --- exclude the following names from packing (this one to exclude "zip.exe" from packing since it is in the same folder and matched * mask)



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